using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("ScreenEffectGlow")]
	public class ScreenEffectGlow : ScreenEffect
	{
		public bool m_RenderGlowOnly => method_2<bool>("m_RenderGlowOnly");

		public bool m_PreviousRenderGlowOnly => method_2<bool>("m_PreviousRenderGlowOnly");

		public int m_PreviousLayer => method_2<int>("m_PreviousLayer");

		public ScreenEffectGlow(IntPtr address, string className)
			: base(address, className)
		{
		}

		public ScreenEffectGlow(IntPtr address)
			: this(address, "ScreenEffectGlow")
		{
		}

		public new void Awake()
		{
			method_8("Awake");
		}

		public void Start()
		{
			method_8("Start");
		}

		public void Update()
		{
			method_8("Update");
		}

		public void SetLayer()
		{
			method_8("SetLayer");
		}
	}
}
